In the window above, the outputs of the operating system that are to output the image are selected. Either the individual graphics card outputs or a possible mosaic, where the display split should then also be applied as in the mosaic. [link]
The method is to select the surface on which the image is to be projected.
A distinction is made between flat surfaces, domes and arbitrary surfaces.
It is also possible to start a manual calibration without camera and to edit an existing calibration.
Select Camera requires the specification of the connected camera for the calibration, if you want to do this.
To keep the overview it is advisable to assign a name for the storage. If this is not done, a default name with timestamp is used.
Select the screen or surface type you are working with.
The following calibration modes represent different mathematical models for scanning and calibration. Thus, it is quite important to select the correct one.
Their names state the configuration they are dedicated for:
|Flat screen (fast scanning)
Camera-based method for flat screens and slightly curved screens
(Examples: projection screens, solid flat walls, ceiling, or floors).
Minimal user Influence
|Curved screen (fast scanning)
Camera-based method for any kind of curved screens, spherical
screens, and domes but also for complexer surfaces
(Examples: Planetariums, event domes, cylindrical panoramas,
360 panoramas, truncated domes, semi spheres, etc.).
Tweaking after each Projector
|Any surface (detailed scanning)
Camera-based method for any kind of uneven and complex surface.
This requires a very clear image of the testing patterns filmed by the
camera. Scanning will take a long time and is intended for
experienced users (Examples: rock surfaces, uneven walls or
buildings, textured and uneven surfaces). High Cameraresolution is
Tweaking after the whole Calibration
The calibration will be done manually without the help of the camera.
Uses the parameters of a previous calibration.
The cameraselection can be found in a Dropdownmenu.