This videos shows the workflow for integrating a VIOSO projection calibration into Unreal Engine through the nDisplay system.
Our hardware setup for this demo is a multi-server system composed of 4x windows machines:
- 1x Master connected to a full HD monitor
- 3x Clients each connected to a WQXGA projector (NORXE P1) calibrated on a curved screen (panadome)
With our VIOSO VR&SIM software we perform a 3D calibration across the servers and export it to the VESA MPCDI v2 format. The integration is then done via the nDisplay system that renders and synchronizes UE content to multiple clusters and outputs.
Please check out the manual document included in the package for detailed steps on how to integrate and use these features. _________________________________________________________________
- VIOSO Unreal Engine Integration Guide: https://helpdesk.vioso.com/documentation/integrate-unreal
- VIOSO multi-client calibration: https://helpdesk.vioso.com/documentation/vrsim-multiclient-calibration
- UNREAL nDisplay Guide: https://docs.unrealengine.com/en-US/Engine/Rendering/nDisplay/QuickStart/index.html