Tutorial: Full camera-based calibration process

Contents of this video (clicking on a link below will open the video at this video position in youtube): 00:00:36 – Start calibration 00:00:41 – Display splits 00:02:17 – Display arrangement and options 00:03:30 – Camera setup 00:05:43 – Camera mask 00:06:29 – Projector masks 00:09:09 – Start new scan 00:09:20 – Level of detail […]

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This videos shows the workflow for integrating a VIOSO projection calibration into Unreal Engine through the nDisplay system. Our hardware setup for this demo is a multi-server system composed of 4x windows machines: 1x Master connected to a full HD monitor 3x Clients each connected to a WQXGA projector (NORXE P1) calibrated on a curved […]

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This plug-in integrates VIOSO multi-projection calibration into a Unity project. It imports the calibration data of warping and blending, done automatically using VIOSO software and exported in VWF file format. The plug-in supports: 3D-based Calibration data Any shape of screens (cylinder, spherical, domes, custom) All types and models of the projectors Any hardware (GPU, CPU) […]

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Contents of this video (clicking on a link below will open the video at this video position in youtube): 00:00:15 – Connecting your projectors 00:01:10 – Windows Display Management 00:01:52 – Nvidia Control Panel 00:02:00 – Nvidia EDID management 00:03:29 – Phantom displays 00:04:03 – Creating a Mosaic 00:05:57 – Confirm Mosaic in Windows Display […]

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Some fun with VIOSO® Auto Calibration for PIXERA Gepostet von Holger Walter am Samstag, 4. April 2020

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https://www.youtube.com/watch?v=VVV1yr1nFNo

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https://www.youtube.com/watch?v=-sWM4Dg3EXE

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