- 2D Output
No need to set matrices or eye point. Render the wallpaper into a texture and call
for each channel with that texture. The warper will pick the right content part to fill the screen.
If you set
You need to render your content into a texture of size and offset given by
This way you can use multiple clients to fill the whole projection area. optimalRect is a volatile value, so you can adjust it after
VWB_init() with immediate effect in