Image Generator
- 2D Output
No need to set matrices or eye point. Render the wallpaper into a texture and call
VWB_Render()
for each channel with that texture. The warper will pick the right content part to fill the screen.
If you set
bAutoView=1
You need to render your content into a texture of size and offset given by
Warper->optimalRect
This way you can use multiple clients to fill the whole projection area. optimalRect is a volatile value, so you can adjust it after VWB_init()
with immediate effect in VWB_Render()