• Home
  • Knowledge Base
    • Licensing New (VIOSO 6, EXAPLAY)
    • Operation
    • Quality Improvement
    • References
    • Licensing Old (Anyblend, Player)
  • Documentation
    • VIOSO 6
    • VIOSO 6 Integration
    • EXAPLAY
    • VIOSO Core 5
    • VIOSO Anyblend 5
    • VIOSO Anyblend VR&SIM 5
    • VIOSO Integrate 5
    • VIOSO Player 2
  • FAQ
    • Error and other feedback
    • Licensing
    • System & Requirements
  • Videos
  • Home
  • Knowledge Base
    • Licensing New (VIOSO 6, EXAPLAY)
    • Operation
    • Quality Improvement
    • References
    • Licensing Old (Anyblend, Player)
  • Documentation
    • VIOSO 6
    • VIOSO 6 Integration
    • EXAPLAY
    • VIOSO Core 5
    • VIOSO Anyblend 5
    • VIOSO Anyblend VR&SIM 5
    • VIOSO Integrate 5
    • VIOSO Player 2
  • FAQ
    • Error and other feedback
    • Licensing
    • System & Requirements
  • Videos

VIOSO Integrate 5

home/Documentation/VIOSO Integrate 5
Expand All Collapse All
  • VIOSO Integrate Overview
  • VIOSO Integrate VS Integrate Plus
  • Media Playback Solutions
    • AV Stumpfl Pixera
      • Running Pixera Autocal standalone
      • UV-Mapping and 3D calibration
      • Multi-client setups
    • Vertex VIOSO & IOVERSAL Vertex
      • AutoCal Single Camera: Getting started
      • Modifying, Optimizing and Recalibration
      • Using Autocal Standalone
  • Dome- and Planetarium Solutions
  • 3D Engines
    • Unity Plugin
    • Unreal Engine Integration
      • Examples: UE4.24-.26
      • Examples: UE4.27 & UE5
    • MiddleVR Integration
  • Simulators
    • SILAB
    • Quantum 3D: Mantis
    • AVSimulation: SCANeR Studio
    • rFpro
    • Prepar3D
    • X-Plane 11
  • Projector Integration
  • VIOSO WarpBlend API
    • API usage on Windows
    • API usage on Linux
    • Implementation Remarks
    • VIOSOWarpBlend.ini Reference
    • API Examples
      • Example 1 - Simulator with moving platform
      • Example 2 - Another simulator with moving platform
      • Example 3 – Cave
      • Example 4 – Video player

Example 4 – Video player

358 views 0

Emanuel
October 6, 2020

Image Generator

  • 2D Output

No need to set matrices or eye point. Render the wallpaper into a texture and call

VWB_Render()

for each channel with that texture. The warper will pick the right content part to fill the screen.

If you set

bAutoView=1

You need to render your content into a texture of size and offset given by

Warper->optimalRect

This way you can use multiple clients to fill the whole projection area. optimalRect is a volatile value, so you can adjust it after VWB_init() with immediate effect in VWB_Render()

Was this helpful?

Yes  No
Related Articles
  • Examples: UE4.24-.26
  • SILAB
  • Quantum 3D: Mantis
  • VIOSO Integrate Overview
  • Examples: UE4.27 & UE5
  • AVSimulation: SCANeR Studio

Didn't find your answer? Contact Us

Previous
Example 3 – Cave
  • Ticket System
  • VIOSO Home
  • Imprint
  • Forum
  • © 2020-now VIOSO GmbH. All Rights Reserved.

We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept”, you consent to the use of ALL the cookies.
Do not sell my personal information.
Cookie settingsACCEPT
Manage consent

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Non-necessary
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.
SAVE & ACCEPT