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VIOSO Integrate 5

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X-Plane 11

497 views 0

Jerbi
January 21, 2022

VIOSO Anyblend VR&SIM and VIOSO Integrate Plus can export warp and blend calibrations to the flight simulator X-Plane 11. We provide a plugin package that lets you easily apply the auto-alignment of your projectors in the output views of the simulator, with supported dynamic warping for motion platforms and eye tracking.

Table of Contents

  • 1. In VIOSO Core
    • 1.1. 3D calibration
    • 1.2. Export Mapping
  • 2. In X-Plane 11
  • 3. Limitations
  • 4. Example

1. In VIOSO Core

1.1. 3D calibration

Perform a camera based 3D calibration with Anyblend VR&SIM or VIOSO Integrate Plus following the workflow from this guide: 3D calibration

1.2. Export Mapping

After a successful calibration of your displays, export your mapping in the VWF format:

  • From the menu bar, go to File > Export Mapping
  • Select your compound display.
  • Select the VWF format.
  • Check the 3D box.
  • Choose a file name and path.
  • Click on Export.

2. In X-Plane 11

  1. Prepare X-Plane to use all projectors: run the simulator and enable the monitors in Settings / Graphic menu. Note down the numbers for step 3.

    ! check the box ” use non-proportional vertical field of view” to allow asymetric frustrums calculated by VIOSO.

    ! Do not enable Vulkan

  2. Download and extract the VIOSO X-Plane plugin package to your plugin directory: %X-Plane-Installation-Dir%\Resources\plugins
  3. Configure VIOSOWarpBlend.ini
    1.  [default] calibFile is set to your exported calibration file (.vwf) location.
    2. create a [MonitorX] section for every monitor used. X is the number you denoted in step 1.
    3. put in an empty calibFile= for all unwarped monitors like instructors or panels.
    4. set calibIndex= according to the calibration file (double-click the .vwf to see mappings order).
  4. Run X-Plane and your warping and blending will be applied.

3. Limitations

  • The plugin uses OpenGL API, you cannot use  Vulkan hardware acceleration in the graphics settings.
  • The plugin does not support rendering on multiple GPUs on a single machine.
  • 3D Panels on the projection screen: you can enable 3D panel visuals on the screen “Internal: fowrard with 3D panel”, however certain aircrafts force eyepoint offsets to the views which could cause misalignment of the warp and blend.
  • External views: like tower and chase cameras are not warped.

4. Example

  • Single Server
  • 4 Display Outputs
    • 1x IOS Monitor (no warping)
    • 3x projectors 1600×2560 (warping on a spherical screen)
  • Benchmark plugin performance avg: 600 us

GRAPHICS SETTINGS

PLUGIN ADMIN

VIOSOWarpBlend.ini

[default]
logLevel=2
bLogClear=1 ;clear log file on start

; use with right-handed (most openGL/Vulcan) coordinate system using x-right, y-up, z-rearward, scaling Meter (host) to Millimeter (mapping)
trans=[1000,0,0,0; 0,1000,0,0; 0,0,1000,0; 0,0,0,1]

near=0.1 ; the minimum rendering distance, all faces closer than that are culled
far=20000 ; the maximum rendering disctance, all faces futher than that are culled

bTurnWithView=1 ; set to true, if moving platform alas world turns with view direction
bUseGL110=1 ; enable to use with fixed-pipeline openGL
bicubic=0 ; set to true to enhance sampling acuracy, will use up some extra GPU
mouseMode=0
autoViewC=1 ;if viewplane is skewed, widen FoV to cover a moving range of autoViewC * screen
bAutoView=1 ;overwrites screen fov and dir

calibFile=C:\Users\Public\Documents\VIOSO\Anyblend\Export\xplane.vwf

;enable next to simulate head-tracking input, if your application does not provide this
;make sure to call VWB_getView.. each frame in pre-render stage and use the received parameters to render your scene
;eyePointProvider=EyePointProvider
eyePointProviderParam=listen 1998

[Monitor0]
; will not be warped as this is the instructor monitor, we put in a blank calibFile
calibFile=

[Monitor1] 
calibIndex=0 ;left
[Monitor2] 
calibIndex=1 ;center
[Monitor3] 
calibIndex=2 ;right

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Related Articles
  • Barco Pulse Export
  • Examples: UE4.24-.26
  • SILAB
  • Quantum 3D: Mantis
  • VIOSO Integrate Overview
  • Norxe Export

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